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digshadow:nintendo:dmg-cpu_b [2015/01/03 23:51]
mcmaster created
digshadow:nintendo:dmg-cpu_b [2020/04/09 20:54]
mcmaster [Die]
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 {{tag>collection_digshadow vendor_nintendo year_unknown foundry_unknown tech_unknown}} {{tag>collection_digshadow vendor_nintendo year_unknown foundry_unknown tech_unknown}}
  
 +<code>
 +unfortuantely docs on the sm83 and sm82 cores are very lacking
 +its been significantly customized too
 +the sm83 i/o area is from ff80-ffff, and 256 bytes of ram from fe80-ff7f
 +its been recently discovered that the dmg cpu is a sharp SM83 (or sm82?) IP core
 +the gameboy i/o area is from ff00-ff7f (PLUS FFFF) and 127 bytes of ram from ff80-fffe
 +</code>
  
 ====== Package ====== ====== Package ======
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 Text: Text:
 <code> <code>
 +CE9L80A???
 </code> </code>
  
-[[|Top metal @ mit20x]] +[[http://siliconpr0n.org/map/nintendo/dmg-cpu-b/mz_ns50xu/|Top metal @ ns50xu]] 
-    * [[|Single]] (MB, )+ 
 +[[http://siliconpr0n.org/map/nintendo/dmg-cpu-b/mz_mit20x/|Top metal @ mit20x]] 
 +    * [[http://siliconpr0n.org/map/nintendo/dmg-cpu-b/single/nintendo_dmg-cpu_b_mz_mit20x.jpg|Single]] (116 MB, 19488x17588) 
 +    * Poor quality: out of focus 
  
 
 
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